Xe-LP GPU Performance: Final Fantasy XV

Publish date: 2024-05-31

Upon arriving to PC, Final Fantasy XV: Windows Edition was given a graphical overhaul as it was ported over from console. As a fantasy RPG with a long history, the fruits of Square-Enix’s successful partnership with NVIDIA are on display. The game uses the internal Luminous Engine, and as with other Final Fantasy games, pushes the imagination of what we can do with the hardware underneath us. To that end, FFXV was one of the first games to promote the use of ‘video game landscape photography’, due in part to the extensive detail even at long range but also with the integration of NVIDIA’s Ansel software, that allowed for super-resolution imagery and post-processing effects to be applied.

In preparation for the launch of the game, Square Enix opted to release a standalone benchmark. Using the Final Fantasy XV standalone benchmark gives us a lengthy standardized sequence to record, although it should be noted that its heavy use of NVIDIA technology means that the Maximum setting has problems - it renders items off screen. To get around this, we use the standard preset which does not have these issues. We use the standard quality settings.

Final Fantasy XV: 720p Standard QualityFinal Fantasy XV: 8K Standard Quality

OK so testing at 8K was a complete accident. In that pure GPU limited scenario, Intel is ahead. When at 720p in a more standard combination of settings, Intel's 28 W goes above the 65 W desktop integrated graphics, but is behind when stuck in 15 W mode.

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