The Test - The Elder Scrolls IV: Oblivion CPU Performance

Publish date: 2024-05-24

The Test

Thankfully ATI's CrossFire runs on both ATI chipsets as well as Intel's 975X, so we were able to use our ultra high end GPU of choice to compare CPU performance under Oblivion. Remember that, just like in our first Oblivion article, we're manually walking through portions of the game and using FRAPS to generate our results, and thus the margin for error in our tests is much higher than normal; differences in performance of 5% or less aren't significant and shouldn't be treated as such.

While we tested with a number of AMD CPUs, we had issues with our Intel test bed where we couldn't adjust clock multipliers to give us the full spread of Intel CPU options, and thus we were only able to highlight the performance of a handful of Intel CPUs. However, with what we had we were able to adequately characterize the performance offered by Intel solutions under Oblivion. We also didn't have an Extreme Edition 965 on hand, so the EE 955 is the fastest offering from Intel in the test. The EE 965 should offer another 5% or so above what the EE 955 offers based on the tests we've done, just in case you're curious.

CPU:AMD Athlon 64 and Athlon 64 X2s
Intel Pentium Extreme Edition, Pentium D and Pentium 4
Motherboard:ASUS A8R32-MVP
Intel X975XBX
Chipset:ATI CrossFire 3200
Intel 975X
Chipset Drivers:ATI Catalyst 6.4
Intel 7.2.2.1007
Hard Disk:Seagate 7200.9 300GB SATA
Memory:2 x 1GB OCZ PC3500 DDR 2-3-2-7 1T
2 x 1GB OCZ PC8000 DDR2 4-4-4-12
Video Card(s):ATI Radeon X1900 XT CrossFire
Video Drivers:ATI Catalyst 6.4 w/ Chuck Patch
Desktop Resolution:1280 x 1024 - 32-bit @ 60Hz
OS:Windows XP Professional SP2

Armed with a pair of X1900 XTs running in CrossFire mode - the clear GPU performance leader in our first Oblivion article - we set out to run some additional tests. Pay attention to the rest of the system as well: we've installed 2GB of high quality (i.e. low latency) RAM, which also helps performance. 1GB is sufficient, but Oblivion appears to do a good job of making use of additional memory; load times and area transitions are noticeably quicker with 2GB of RAM. We used the same "High Quality" settings we introduced in the last review:

Oblivion Performance SettingsHigh Quality
Resolution1280x1024
Texture SizeLarge
Tree Fade50%
Actor Fade65%
Item Fade65%
Object Fade65%
Grass Distance50%
View Distance100%
Distant LandOn
Distant BuildingsOn
Distant TreesOn
Interior Shadows50%
Exterior Shadows50%
Self ShadowsOn
Shadows on GrassOn
Tree Canopy ShadowsOn
Shadow FilteringHigh
Specular Distance50%
HDR LightingOn
Bloom LightingOff
Water DetailHigh
Water ReflectionsOn
Water RipplesOn
Window ReflectionsOn
Blood DecalsHigh
Anti-aliasingOff

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