Grand Theft Auto V - The NVIDIA GeForce GTX 1660 Review, Feat. EVGA XC GAMING: Turing Stakes Its Cla

Publish date: 2024-05-30

Grand Theft Auto V (DX11)

Now a truly venerable title, GTA V is a veteran of past game suites that is still graphically demanding as they come. As an older DX11 title, it provides a glimpse into the graphically intensive games of yesteryear that don't incorporate the latest features. Originally released for consoles in 2013, the PC port came with a slew of graphical enhancements and options. Just as importantly, GTA V includes a rather intensive and informative built-in benchmark, somewhat uncommon in open-world games.

The settings are identical to its previous appearances, which are custom as GTA V does not have presets. To recap, a "Very High" quality is used, where all primary graphics settings turned up to their highest setting, except grass, which is at its own very high setting. Meanwhile 4x MSAA is enabled for direct views and reflections. This setting also involves turning on some of the advanced rendering features - the game's long shadows, high resolution shadows, and high definition flight streaming - but not increasing the view distance any further.

We've updated some of the benchmark automation and data processing steps, so results may vary at the 1080p mark compared to previous data.

Grand Theft Auto V - 2560x1440 - Very High Quality

Grand Theft Auto V - 1920x1080 - Very High Quality

Grand Theft Auto V - 99th Percentile - 2560x1440 - Very High Quality

Grand Theft Auto V - 99th Percentile - 1920x1080 - Very High Quality

Overall, NVIDIA hardware tends to perform well on GTA, and the GTX 1660 is no exception. Here, the GTX 1660 is not significantly ahead of the GTX 1060 6GB and 3GB. Nevertheless, it's well in front of the RX 590, being closer to the level of the RX Vega 56.

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