Gameplay Analysis: Gears Tactics - The Xbox Series X Review: Ushering In The Next Generation of Game
Gameplay Analysis: Gears Tactics
Although already released on PC (and even part of Ian’s CPU benchmarking suite) Gears Tactics will be available on Console on November 10th, making this a console launch title for the Series X|S. Although it will also be available on Xbox One, the title has been enhanced and improved visually, much as Gears 5 was, with higher framerates and likely better textures as well.
One of the first noticeable differences between the Xbox One X and Xbox Series X versions of the game is the options page. The Xbox One X allows you to choose a Performance or Quality mode, trading off visual fidelity for framerate, but the Xbox Series X asks you to make no such sacrifice. In fact, it does allow you to set the framerate on the cutscenes to 30 FPS, matching the Xbox One X, if you prefer the more “cinematic” choice, or 60 FPS.
Gears 5 Cutscenes
Gears Tactics includes cutscenes that are not rendered on the fly though, so these ones are visually identical on both consoles, and both run at 30 FPS.
The rendered cutscenes do swing up to the 60 FPS mark on the Xbox Series X, as expected. Unlike Gears 5 though, there does not seem to be any texture differences between the two consoles in the cutscenes.
Gears Tactics Gameplay
On the Xbox Series X, players are treated to a 60 FPS version of the game rendered in 4K, unlike the Xbox One X which is limited to 30 FPS. The framerate was very smooth on the Series X.
As a new title for launch day, fans of the Gears franchise will finally get a chance to try this strategy version of the game, and without a doubt, the experience is definitely enhanced on the new console, with higher framerates across the board.
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