Futuremark 3DMark - Intel NUC8i7HVK (Hades Canyon) Gaming Performance
Futuremark 3DMark
Futuremark's 3DMark comes with a diverse set of workloads that target different Direct3D feature levels. Correspondingly, the rendering resolutions are also different. In this section, we take a look at the performance of the Intel NUC8i7HVK (Hades Canyon) on a comparative basis across the different workloads.
3DMark Ice Storm
This workload has three levels of varying complexity - the vanilla Ice Storm, Ice Storm Unlimited, and Ice Storm Extreme. It is a cross-platform benchmark (which means that the scores can be compared across different tablets and smartphones as well). All three use DirectX 11 (feature level 9) / OpenGL ES 2.0. While the Extreme renders at 1920 x 1080, the other two render at 1280 x 720. The graphs below present the various Ice Storm worloads' numbers for different systems that we have evaluated.
The trend we see here - the Hades Canyon NUC almost catching up with the GTX 1060-equipped ASRock DeskMini Z370, but, not quite able to surpass it consistently - is something that we will see throughout the rest of this article.
3DMark Cloud Gate
The Cloud Gate workload is meant for notebooks and typical home PCs, and uses DirectX 11 (feature level 10) to render frames at 1280 x 720. The graph below presents the overall score for the workload across all the systems that are being compared. In this workload, the CPU power also comes into play, allowing Hades Canyon to overtage the ZBOX MAGNUS EK71080. However, the rest of the systems come with much more powerful CPUs, allowing them to leapfrog the Hades Canyon NUC easily.
3DMark Sky Diver
The Sky Diver workload is meant for gaming notebooks and mid-range PCs, and uses DirectX 11 (feature level 11) to render frames at 1920 x 1080. The graph below presents the overall score for the workload across all the systems that are being compared.
3DMark Fire Strike Extreme
The Fire Strike benchmark has three workloads. The base version is meant for high-performance gaming PCs. Similar to Sky Diver, it uses DirectX 11 (feature level 11) to render frames at 1920 x 1080. The Ultra version targets 4K gaming system, and renders at 3840 x 2160. However, we only deal with the Extreme version in our benchmarking - It renders at 2560 x 1440, and targets multi-GPU systems and overclocked PCs. The graph below presents the overall score for the Fire Strike Extreme benchmark across all the systems that are being compared.
3DMark Time Spy
The Time Spy workload has two levels with different complexities. Both use DirectX 12 (feature level 11). However, the plain version targets high-performance gaming PCs with a 2560 x 1440 render resolution, while the Extreme version renders at 3840 x 2160 resolution. The graphs below present both numbers for all the systems that are being compared in this review.
In this DirectX 12 benchmark, we see the expected ordering on the basis of the GPU capabilities - the RX Vega M GH comes slightly behind the GTX 1060, but, is handily surpassed by the systems with the GTX 1070 and GTX 1080.
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