Battlefield 3 - NVIDIA GeForce GTX 680 Review: Retaking The Performance Crown
Battlefield 3
Its popularity aside, Battlefield 3 may be the most interesting game in our benchmark suite for a single reason: it’s the first AAA DX10+ game. It’s been 5 years since the launch of the first DX10 GPUs, and 3 whole process node shrinks later we’re finally to the point where games are using DX10’s functionality as a baseline rather than an addition. Not surprisingly BF3 is one of the best looking games in our suite, but as with past Battlefield games that beauty comes with a high performance cost
NVIDIA’s cards have always done well at Battlefield 3, which puts the Radeon HD 7900 series in a bad position from the beginning. Short of the GTX 680’s massive lead in the Portal 2 bonus round, this is the single biggest victory for the GTX 680 over the 7970, beating AMD’s best by 28% at 2560, and by continually higher amounts at lower resolutions. Based on our experience with BF3 I’d hesitate to call the 680 fully fluid at 2560 as large firefights can significantly tear into performance relative to Thunder Run, but if it’s not fully fluid then it’s going to be very, very close.
What’s also interesting here is that once again the GTX 680 is doing very well compared to the dual-GPU cards. The GTX 590 and 6990 never pull away from the GTX 680, and at 1920 with FXAA the GTX 680 finally squeaks by and takes the top of the chart. Performance relative to the GTX 580 is also once again good for that matter, with the GTX 680 beating its predecessor by 48% at almost every resolution.
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